using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("MusicTrack")]
	public class MusicTrack : MonoClass
	{
		public MusicTrackType m_trackType => method_2<MusicTrackType>("m_trackType");

		public string m_name => method_4("m_name");

		public float m_volume => method_2<float>("m_volume");

		public bool m_shuffle => method_2<bool>("m_shuffle");

		public MusicTrack(IntPtr address, string className)
			: base(address, className)
		{
		}

		public MusicTrack(IntPtr address)
			: this(address, "MusicTrack")
		{
		}

		public MusicTrack Clone()
		{
			return method_14<MusicTrack>("Clone", Array.Empty<object>());
		}
	}
}
